![]() sRGB textures and framebuffers-Allow the application to perform gamma-correct rendering.OpenGL ES 3.0 introduces many new features related to texturing: Each of these features will be described in detail later in the book. The following sections provide a categorized overview of the major new features that have been added to OpenGL ES 3.0. OpenGL ES 3.0 extends OpenGL ES 2.0 to support many new rendering techniques, optimizations, and visual quality enhancements. OpenGL ES 2.0 ushered in the era of programmable shaders for handheld devices and has been wildly successful in powering games, applications, and user interfaces across a wide range of devices. ![]() Learn More Buy What’s New in OpenGL ES 3.0 ![]() OpenGL ES 3.0 Programming Guide, 2nd Edition
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |